Kamis, 29 Mei 2014

# PDF Ebook Finite Mathematics for Business, Economics, Life Sciences and Social Sciences, A La Carte with MML/MSL Student Access Kit (adhoc for valuep

PDF Ebook Finite Mathematics for Business, Economics, Life Sciences and Social Sciences, A La Carte with MML/MSL Student Access Kit (adhoc for valuep

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Finite Mathematics for Business, Economics, Life Sciences and Social Sciences, A La Carte with MML/MSL Student Access Kit (adhoc for valuep

Finite Mathematics for Business, Economics, Life Sciences and Social Sciences, A La Carte with MML/MSL Student Access Kit (adhoc for valuep



Finite Mathematics for Business, Economics, Life Sciences and Social Sciences, A La Carte with MML/MSL Student Access Kit (adhoc for valuep

PDF Ebook Finite Mathematics for Business, Economics, Life Sciences and Social Sciences, A La Carte with MML/MSL Student Access Kit (adhoc for valuep

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Finite Mathematics for Business, Economics, Life Sciences and Social Sciences, A La Carte with MML/MSL Student Access Kit (adhoc for valuep

Books à la Carte are unbound, three-hole-punch versions of the textbook. This lower cost option is easy to transport and comes with same access code or media that would be packaged with the bound book.

 

This accessible text is designed to help readers help themselves to excel. The content is organized into two parts: (1) A Library of Elementary Functions (Chapters 1–2) and (2) Finite Mathematics (Chapters 3–11). The book’s overall approach, refined by the authors’ experience with large sections of college freshmen, addresses the challenges of teaching and learning when readers’ prerequisite knowledge varies greatly. Reader-friendly features such as Matched Problems, Explore & Discuss questions, and Conceptual Insights, together with the motivating and ample applications, make this text a popular choice for today’s students and instructors. The MyMathLab® course for the text features thousands of homework exercises plus instructional videos for nearly every example in the book.

 

This Package Contains:

Finite Mathematics for Business, Economics, Life Sciences and Social Sciences, Twelfth Edition, (à la Carte edition) with MyMathLab/MyStatLab Student Access Kit

  • Sales Rank: #2975597 in Books
  • Published on: 2010-05-03
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.80" h x 1.00" w x 8.30" l, 3.24 pounds
  • Binding: Loose Leaf
  • 614 pages

From the Back Cover
This accessible text is organized into two parts: (1) A Library of Elementary Functions (Chapters 1-2) and (2) Finite Mathematics (Chapters 3-11). The book's overall approach addresses the challenges of teaching and learning when readers' prerequisite knowledge varies greatly. Reader-friendly features such as Matched Problems, Explore & Discuss questions, and Conceptual Insights, together with the motivating and ample applications, make this text a popular choice for today's readers.

A Library of Elementary Functions: Linear Equations and Graphs; Functions and Graphs.Finite Mathematics:Mathematics of Finance;Systems of Linear Equations; Matrices;Linear Inequalities and Linear Programming; Linear Programming: Simplex Method; Logic, Sets, and Counting; Probability; Markov Chains; Games and Decisions; Description and Probability Distributions.

For all readers interested in finite mathematics for business, economics, life sciences, and social sciences.

About the Author

Raymond A. Barnett, a native of California, received his B.A. in mathematical statistics from the University of California at Berkeley and his M.A. in mathematics from the University of Southern California. He has been a member of the Merritt College Mathematics Department, and was chairman of the department for four years. Raymond Barnett has authored or co-authored eighteen textbooks in mathematics, most of which are still in use. In addition to international English editions, a number of books have been translated into Spanish. Co-authors include Michael Ziegler, Marquette University; Thomas Kearns, Northern University; Charles Burke, City College of San Francisco; John Fuji, Merritt College; and Karl Byleen, Marquette University. 

 

Michael R. Ziegler (late) received his B.S. from Shippensburg State College and his M.S. and Ph.D. from the University of Delaware. After completing post doctoral work at the University of Kentucky, he was appointed to the faculty of Marquette University where he held the rank of Professor in the Department of Mathematics, Statistics, and Computer Science. Dr. Ziegler published over a dozen research articles in complex analysis and co-authored eleven undergraduate mathematics textbooks with Raymond A. Barnett, and more recently, Karl E. Byleen.

 

Karl E. Byleen received his B.S., M.A. and Ph.D. degrees in mathematics from the University of Nebraska. He is currently an Associate Professor in the Department of Mathematics, Statistics and Computer Science of Marquette University. He has published a dozen research articles on the algebraic theory of semigroups.

 

Most helpful customer reviews

1 of 1 people found the following review helpful.
I got lucky and received this book brand new as ...
By Lisa Gerdes
I got lucky and received this book brand new as a rental, even with an unused access code! Exceeded my expectations, Thank You!

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Five Stars
By Amazon Customer
Exact book I needed in fast delivery

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One Star
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Bought for my class for the code and never used the book.

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Finite Mathematics for Business, Economics, Life Sciences and Social Sciences, A La Carte with MML/MSL Student Access Kit (adhoc for valuep PDF
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# PDF Ebook Finite Mathematics for Business, Economics, Life Sciences and Social Sciences, A La Carte with MML/MSL Student Access Kit (adhoc for valuep Doc

# PDF Ebook Finite Mathematics for Business, Economics, Life Sciences and Social Sciences, A La Carte with MML/MSL Student Access Kit (adhoc for valuep Doc

# PDF Ebook Finite Mathematics for Business, Economics, Life Sciences and Social Sciences, A La Carte with MML/MSL Student Access Kit (adhoc for valuep Doc
# PDF Ebook Finite Mathematics for Business, Economics, Life Sciences and Social Sciences, A La Carte with MML/MSL Student Access Kit (adhoc for valuep Doc

> Get Free Ebook Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game, by Michael Daley

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Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game, by Michael Daley

Get Started Fast with iOS Game Programming

 

Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.

 

In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning.

 

Download the free version of Sir Lamorak’s Quest from the App Store today, while you learn how to build the game in this book.

  

Coverage includes 

  • Planning high-level game design, components, and difficulty levels
  • Using game loops to make sure the right events happen at the right time
  • Rendering images, creating sprite sheets, and building basic animations
  • Using tile maps to build large game worlds from small reusable images
  • Creating fire, explosions, smoke, sparks, and other organic effects
  • Delivering great sound via OpenAL and the iPhone’s media player
  • Providing game control via iPhone’s touch and accelerometer features
  • Crafting an effective, intuitive game interface
  • Building game objects and entities and making them work properly
  • Detecting collisions and ensuring the right response to them
  • Polishing, testing, debugging, and performance-tuning your game 

Learning iOS Game Programming focuses on the features, concepts, and techniques you’ll use most often—and helps you master them in a real-world context. This book is 100% useful and 100% practical; there’s never been an iPhone game development book like it!

 

Praise for Learning iOS Game Programming

 

“An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started.”

–Tom Bradley, Software Architect, Designer of TBXML

 

“A great developer and a great game.That’s everything you can find in this book to learn how to write an awesome game for iPhone.Maybe you’re the next AppStore hit!”

–Sebastien Cardoso

 

“With Learning iOS Game Programming, you’ll be writing your own games in no time. The code included is well explained and will save you hours of looking up obscure stuff in the documentation and online forums.”

–Pablo Gomez Basanta, Founder, Shifting Mind

 

“I always thought that to teach others one has to be an expert and a person with an established reputation in the field. Michael Daley proved me wrong. He is teaching others while studying himself. Michael’s passion in teaching and studying, ease of solutions to problems, and a complete game as a resulting project makes this book one of the best I have ever read.”

–Eugene Snyetilov

 

“If you’re interested in 2D game programming with the iOS using OpenGL and OpenAL directly, this book walks you through creating a complete and fun game without getting bogged down in technical details.”

–Scott D.Yelich

 

“Michael Daley brings clarity to the haze of iPhone application development. Concrete examples, thorough explanation, and timesaving tips make this book a must have for the up and coming iPhone game developer.”

–Brandon Middleton, Creator of Tic Tac Toe Ten

 

“This is the A-Z guide to iOS game development; Michael’s book takes you from the basics and terminology to using the techniques in practice on a fully working game. Before you know it, you will find yourself writing your own game, fueled by a firm grasp of the principles and techniques learned within. I could not ask for a better reference in developing our own games.”

–Rod Strougo, Founder Prop Group

 

  • Sales Rank: #720581 in Books
  • Published on: 2010-09-13
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 1.20" w x 6.70" l, 1.81 pounds
  • Binding: Paperback
  • 448 pages

Review

Praise for Learning iOS Game Programming

 

“An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started.”

–Tom Bradley, Software Architect, Designer of TBXML

 

“A great developer and a great game.That’s everything you can find in this book to learn how to write an awesome game for iPhone.Maybe you’re the next AppStore hit!”

–Sebastien Cardoso

 

“With Learning iOS Game Programming, you’ll be writing your own games in no time. The code included is well explained and will save you hours of looking up obscure stuff in the documentation and online forums.”

–Pablo Gomez Basanta, Founder, Shifting Mind

 

“I always thought that to teach others one has to be an expert and a person with an established reputation in the field. Michael Daley proved me wrong. He is teaching others while studying himself. Michael’s passion in teaching and studying, ease of solutions to problems, and a complete game as a resulting project makes this book one of the best I have ever read.”

–Eugene Snyetilov

 

“If you’re interested in 2D game programming with the iOS using OpenGL and OpenAL directly, this book walks you through creating a complete and fun game without getting bogged down in technical details.”

–Scott D.Yelich

 

“Michael Daley brings clarity to the haze of iPhone application development. Concrete examples, thorough explanation, and timesaving tips make this book a must have for the up and coming iPhone game developer.”

–Brandon Middleton, Creator of Tic Tac Toe Ten

 

“This is the A-Z guide to iOS game development; Michael’s book takes you from the basics and terminology to using the techniques in practice on a fully working game. Before you know it, you will find yourself writing your own game, fueled by a firm grasp of the principles and techniques learned within. I could not ask for a better reference in developing our own games.”

–Rod Strougo, Founder Prop Group

From the Back Cover
Get Started Fast with iOS Game Programming Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad "Gold Rush" is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and "Learning iOS Game Programming" is your perfect beginner's guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In "Learning iOS Game Programming", you'll learn how to build a 2D tile map game, "Sir Lamorak's Quest: The Spell of Release" (which is free in the App Store). You can download and play the game you're going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning. Download the free version of "Sir Lamorak's Quest" from the App Store today, while you learn how to build the game in this book. Coverage includes

  • Planning high-level game design, components, and difficulty levels
  • Using game loops to make sure the right events happen at the right time
  • Rendering images, creating sprite sheets, and building basic animations
  • Using tile maps to build large game worlds from small reusable images
  • Creating fire, explosions, smoke, sparks, and other organic effects
  • Delivering great sound via OpenAL and the iPhone's media player
  • Providing game control via iPhone's touch and accelerometer features
  • Crafting an effective, intuitive game interface
  • Building game objects and entities and making them work properly
  • Detecting collisions and ensuring the right response to them
  • Polishing, testing, debugging, and performance-tuning your game
"Learning iOS Game Programming" focuses on the features, concepts, and techniques you'll use most often--and helps you master them in a real-world context. This book is 100% useful and 100% practical; there's never been an iPhone game development book like it! Praise for "Learning iOS Game Programming" "An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started."-Tom Bradley, Software Architect, Designer of TBXML "A great developer and a great game.That's everything you can find in this book to learn how to write an awesome game for iPhone.Maybe you're the next AppStore hit!"-Sebastien Cardoso "With "Learning iOS Game Programming", you'll be writing your own games in no time. The code included is well explained and will save you hours of looking up obscure stuff in the documentation and online forums."-Pablo Gomez Basanta, Founder, Shifting Mind "I always thought that to teach others one has to be an expert and a person with an established reputation in the field. Michael Daley proved me wrong. He is teaching others while studying himself. Michael's passion in teaching and studying, ease of solutions to problems, and a complete game as a resulting project makes this book one of the best I have ever read."-Eugene Snyetilov "If you're interested in 2D game programming with the iOS using OpenGL and OpenAL directly, this book walks you through creating a complete and fun game without getting bogged down in technical details."-Scott D.Yelich "Michael Daley brings clarity to the haze of iPhone application development. Concrete examples, thorough explanation, and timesaving tips make this book a must have for the up and coming iPhone game developer."-Brandon Middleton, Creator of "Tic Tac Toe Ten" "This is the A-Z guide to iOS game development; Michael's book takes you from the basics and terminology to using the techniques in practice on a fully working game. Before you know it, you will find yourself writing your own game, fueled by a firm grasp of the principles and techniques learned within. I could not ask for a better reference in developing our own games."-Rod Strougo, Founder Prop Group

About the Author

Michael Daley is co-founder of 71Squared.com and author of Learning iOS Game Programming. 71Squared.com is an indie development shop that produces OS X-based tools for game developers namely Particle Designer and Glyph Designer. Mike also produces video tutorials through the 71Squared.com blog, which cover the basics of game engine design using a relaxed easy to follow approach. Mike is a strong believer in delivering resources that help new entrants into game programming get up and running by breaking things down and introducing simple approaches first. This allows people to see results and not get too bogged down before they even get started. In what time he has left he flies light aircraft, plays games and tries to introduce his children into the world of all things Apple.

Most helpful customer reviews

34 of 38 people found the following review helpful.
A great book for learning about games programming
By Gavin
Having nearly finished the book I thought it would be a good idea to write a review.

Reading the last review I felt even more compelled to write my own. The last reviewer really hasn't got a clue about what this book is about! He tries to pitch it as a book that covers many different technologies in great detail and fails. There is a note on the first page of chapter 2 that tells that totally contradicts what he says.

Note
It is not intended that this book will teach you how to develop in Objective-C or C or teach you everything you need to know about the other technologies in their own right; there are many excellent books and online resources that cover OpenGL and OpenAL in greater detail. We will however cover these topics in enough detail to allow you to understand why we are using them and how.

Thats what I love about this book! It tells you how to write an entire game from start to finish and doesn't bore you with incredibly complex algorithms or low level code or the ins and outs of every technology.

As for the game engine you write, it's very modular so you can include only the bits you need in your game. I wanted to recreate the JetPack game I played when I was younger. With this book I'm well on the way. It's saved me a huge amount of time trying to learn from other resources on the net.

Their forum and blog is quite active too, I've posted a few questions and they've answered promptly.

14 of 14 people found the following review helpful.
This is why computer books used to come with CDs
By Brian Connors
One thing to be very clear about: this book is largely about tile and sprite-based games, a la Legend of Zelda. It includes a fair bit of information about optimization and the like (the messaging overhead involved in the Objective-C runtime can slow you down, so dropping to straight C is not a bad idea sometimes). The instructions are reasonably clear, although the selection of development tools required is rather extensive. This is part of the problem -- with the increased amount of broadband internet access out there, computer book publishers have come to the conclusion that they don't need to include software with the books. A lot of the software in this book is already obsolete and not supported by its original authors, and some of it is Web-only, making them rather poor choices for any kind of professional development.

However, the book does as advertised -- walks you through the steps of creating a basic game, while giving you enough background to understand what's going on along the way. And that, really, is all you need. Just beware that it might not be very useful a year or two from now.

17 of 19 people found the following review helpful.
Lots of errors
By James M. Hunter, Jr.
Poorly edited. Many of the text references to the code use the wrong method names or quote the wrong lines of code altogether. It is absolutely essential to download the source code; there were many occasions where I found it necessary to look at more of the source than was printed in the book to understand what the text was saying. If you are willing to spend the time to sort out these problems, the book is otherwise not bad. The design of the game engine seems solid. The reader definitely needs to have at least a passing acquaintance with Objective C to understand the book. I am revising my previous 2-star review to 3 stars since the book is definitely useful in spite of its flaws. This review is based on the Kindle edition.

See all 53 customer reviews...

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Rabu, 28 Mei 2014

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Conceptual Physics with Laboratory Manual: Activities, Experiments, Demonstrations & Tech Labs for Conceptual Physics (11th Edition), by P

This package contains the following components:

-0321568095: Conceptual Physics

-0321662601: Laboratory Manual for Conceptual Physics

  • Sales Rank: #4191200 in Books
  • Published on: 2010-04-17
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.10" h x 1.70" w x 8.80" l, 4.85 pounds
  • Binding: Hardcover
  • 737 pages

About the Author

Paul G. Hewitt

Former silver-medal boxing champion, sign painter, uranium prospector, and soldier, Paul began college at the age of 27, with the help of the GI Bill. He pioneered the conceptual approach to teaching physics at the City College of San Francisco. He has taught as a guest teacher at various middle schools and high schools, the University of California at both the Berkeley and Santa Cruz campuses, and the University of Hawaii at both the Manoa and Hilo campuses. He also taught for 20 years at the Exploratorium in San Francisco, which honored him with its Outstanding Educator Award in 2000. He is the author of Conceptual Physics and a co-author of Conceptual Physical Science and Conceptual Physical Science Explorations (with John and Leslie).

Most helpful customer reviews

81 of 86 people found the following review helpful.
Want to teach yourself physics?
By J.A.
I would imagine that the answer to my subject heading is, for most people, NO! But for me it was YES!, as I'd never had a physics class, and it was essential, for research that I am conducting, that I have slightly more than an elementary grasp of physics. I turned to this book, and am glad that I did.
This book, thankfully, is written in conceptual terms. There are few equations - because equations are necessary in science - but you don't need to know calculus or trigonometry to read this book and walk away with a solid foundation.
The author has a clear and easy tone about his writing, and breaks complex concepts down into their simple building blocks so that a typical layperson can understand. I know - because I'm as typical a layperson as they come regarding the sciences.
I can't recommend this highly enough.

51 of 53 people found the following review helpful.
The conceptual physics standard
By J. Kremer
I am a physics teacher with a degree in physics and I think this is one of the best physics texts I have ever seen. I have used it for quite a few years now, with excellent results. Hewitt packs a lot of information into the book, but teachers and students are not expected to get through it all. The extra material gives the book great applications for a wide variety of audiences, but the responsibility is on the teacher to use it in a way that is not confusing to students. This is the case with any of the standard physics texts (Halliday Resnick, Giancoli).

Anyone who discounts this book because it has more words and cartoons than equations and math problems in it has no idea what understanding physics can be. Physics has too long been abused as an applied math course, and this book is a welcome remedy for this. For a general audience, this book provides an excellent overview of the fundamental concepts that make our world run. For science-bound students, it provides an excellent conceptual foundation for a more rigorous calculus-based course where deeper understanding of the connection between math and nature can be explored.

On major fault of the book, as one reviewer pointed out, is that Hewitt includes some problems that he does not give readers the math skills to solve. If a teacher assigns these problems, it is necessary that the students have access to the supplementary material written for the text that explains this math. But as a conceptual physics text for a conceptual physics course, Hewitt's book is unparalleled.

31 of 32 people found the following review helpful.
Reader-friendly book with online tutorials makes physics easy to digest
By lacorralez
This was my first quarter taking physics. In the beginning I was somewhat intimidated, since my only knowledge of physics were tidbits I had learned from watching the Science Channel and various Michio Kaku shows. However, upon reading the introduction section, I knew it would not be as bad as I had anticipated. The author states in the intro that he wrote the book using his own personal experiences and real-life situations in order to make the book feel personal, rather than like a bland textbook. And I am more than glad he did. His stories in each chapter make the reading easy to understand and remember. They also help the reader apply physics to everyday life.
In addition to the book, there are online tutorials and games for every chapter. The code in the book is the password to login. It helps tremendously. The site even has a digital copy of the book, which helps if lugging the book around is inconvenient. And if that weren't enough, the author even includes classroom videos of demonstrations as well as self quizzes for every chapter.

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Senin, 26 Mei 2014

> Ebook Free Elementary Statistics, Books a la Carte Edition (8th Edition), by Neil A. Weiss

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This edition features the exact same content as the traditional text in a convenient, three-hole- punched, loose-leaf version. Books a la Carte also offer a great value—this format costs significantly less than a new textbook.

 

Weiss’s Elementary Statistics, Eighth Edition is the ideal textbook for introductory statistics classes that emphasize mathematical reasoning and critical thinking. Comprehensive in its coverage, Weiss’s meticulous style offers careful, detailed explanations to ease the learning process. With more than 2,600 exercises using real data, there is a wealth of opportunity for students to apply their knowledge and develop statistical literacy

 

Elementary Statistics, Eighth Edition, contains parallel presentation of critical-value and p-value approaches to hypothesis testing. This unique design allows both the flexibility to concentrate on one approach or the opportunity for greater depth in comparing the two. The text is suitable for a one-semester course.

 

Datasets and other resources (where applicable) for this book are available here.

  • Sales Rank: #1107338 in Books
  • Published on: 2011-01-28
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.80" h x 1.00" w x 8.20" l, 2.95 pounds
  • Binding: Loose Leaf
  • 588 pages

Most helpful customer reviews

0 of 0 people found the following review helpful.
Five Stars
By Anubondem Ivo
excellent

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Sabtu, 24 Mei 2014

# Get Free Ebook Prealgebra & Introductory Algebra with MathXL (24-month access) (3rd Edition), by Elayn El Martin-Gay

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Prealgebra & Introductory Algebra with MathXL (24-month access) (3rd Edition), by Elayn El Martin-Gay

This package contains the following components:

-0321129873: MathXL (24-month access)

-0321644905: Prealgebra & Introductory Algebra

  • Sales Rank: #3085478 in Books
  • Brand: Brand: Pearson
  • Published on: 2010-07-21
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.80" h x 1.80" w x 8.50" l, 5.40 pounds
  • Binding: Paperback
  • 1249 pages
Features
  • Used Book in Good Condition

Most helpful customer reviews

0 of 0 people found the following review helpful.
HMMMMM... Not really anything nice to say right now
By D. Armentrout
Yes i bought a used book, however i expected a better for what i paid for. The book still had papers from the previous owner and a lot of writing on the inside. Also the front cover when i received it was almost completely torn off. Seriously???Does amazon not inspect there books before they resale?

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Selasa, 20 Mei 2014

^ Free Ebook PHP for the Web: Visual QuickStart Guide (4th Edition), by Larry Ullman

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With PHP for the World Wide Web, Fourth Edition: Visual QuickStart Guide, readers can start from the beginning to get a tour of the programming language, or look up specific tasks to learn just what they need to know. This task-based visual reference guide uses step-by-step instructions and plenty of screenshots to teach beginning and intermediate users this popular open-source scripting language. Leading technology author Larry Ullman guides readers through the latest developments including use and awareness of HTML5 with PHP. Other addressed changes include removal of outdated functions and more efficient ways to tackle common needs.

Both beginning users, who want a thorough introduction to the technology, and more intermediate users, who are looking for a convenient reference, will find what they need here--in straightforward language and through readily accessible examples.

  • Sales Rank: #396649 in Books
  • Published on: 2011-03-19
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.80" h x 1.30" w x 6.90" l, 1.65 pounds
  • Binding: Paperback
  • 528 pages

From the Author
This is the fourth edition of my first book: a beginner's guide to the PHP programming language. This book was written for the average computer user wanting to begin developing dynamic Web sites. No prior programming experience is assumed, although you should already be familiar with the basics of HTML. The focus of the book is the PHP language itself, but two chapters introduce MySQL and SQL, in order to start using a database backend.

With the fourth edition of the book, I started by fixing any minor problems and updating the code for the latest version of PHP. New in this edition is a "Review and Pursue" section at the end of each chapter. The review prompts revisit the chapter's key points. The pursue prompts are specific recommendations for how to apply what you just learned on your own. As with any of the book's material, you can turn to the book's supporting forum for help or feedback on the "Review and Pursue" section.

Also new in this edition is an added chapter, called "Putting It All Together." The chapter demonstrates how to use everything covered in the book to assemble a mini-Web application, with authentication and full CRUD (Create, Retrieve, Update, and Delete) functionality.

I thank you for your interest in my work. If you do decide to purchase the book, I hope it meets your expectations.

From the Back Cover
Learn PHP programming--the quick and easy way!

  • Easy visual approach uses demonstrations and real-world examples of dynamic Web development using PHP and shows you what to do step by step.
  • Concise steps and explanations let you get up and running in no time.
  • Essential reference guide keeps you coming back again and again.
  • Whether you're a programming newbie or an experienced veteran learning PHP for the first time, this book will teach you all you need to know, including the latest changes in PHP, what to expect in HTML5, and more!
  • Visit the companion website for online resources, including all the scripts used in the book, bonus content, and a support forum where you can get answers directly from the author.

About the Author
Larry Ullman is a writer, Web and software developer, trainer, instructor, speaker, and consultant. He has written 22 books and numerous articles. His books have sold over 300,000 copies world wide in more than 20 languages. As his readers, students, and co-workers can attest, Larry's strength is in translating geek into English: converting the technical and arcane into something comprehensible and useful.

Most helpful customer reviews

16 of 16 people found the following review helpful.
Beginner's Take Note: Ullman's Is the Ultimate PHP Book
By Susanne C
Larry Ullman's PHP for the Web is unsurpassed as a beginner's guide to learning PHP. The book, for instance, covers many essential topics, such as variables, forms, sessions and cookies, numbers, and strings. Ullman furthermore provides excellent screenshots of the code to provide the macro, or `big picture', perspective while providing an explanatory break down of each piece of code for a micro perspective. Ullman also uses relevant examples that are necessary for making a professional Web site, including log-in pages and editing features for administrators. More importantly, Ullman's style of writing is instantly engaging, wondrously eloquent, and grammatically polished, making for a thoroughly enjoyable read of what might otherwise be considered a dry topic.

Prior to reading Larry Ullman's book, I read the entirety of a PHP manual by Kevin Yank, concluding the book with complete confusion and no practical skills. However, it appears that Yank has a new edition that might have some improved features. In addition to reading Yank's manual on PHP, I read Janet Valade's Dummies guide, which was the worst PHP manual imaginable, heavily laden with coding errors and misprints.

As a beginner to PHP and computer programming, the key to my success with Larry Ullman's book included the prior reading of Javascript, A Beginner's Guide, Third Edition by John Pollock. Pollock's book broke down not only Javascript into accessible components, but also explained the basics of computer languages, such as variables, arrays, regular expressions, and other essentials necessary for a solid background in introductory computer programming and PHP. After reading Pollock's book, Ullman's book appeared lucid and friendly-- a logical next step. Also, while reading Larry Ullman's book, I paid for a month-to-month subscription to Lynda.com and watched her video tutorials on PHP and MySQL. These tutorials accompanied with a read of Larry Ullman's book made for an excellent PHP and MySQL learning experience.

Larry Ullman's book is the ultimate guide for learning PHP for beginners. The logical progression from this book is Larry Ullman's PHP and MySQL for Dynamic Web Sites coupled with Rick Morelan's Beginning SQL Joes 2 Pros . After I finish reading Larry Ullman's second book in the series, PHP and MySQL for Dynamic Web Sites, I plan on tackling one of his subsequent books in the progression on how to make a shopping cart. Ullman also provides a book on advanced PHP, which follows his PHP and MySQL for Dynamic Web Sites book. Ullman is the master of providing easy-to-follow, comprehensive learning tools for programming in PHP; the Ullman series is a must for any beginner's library.

6 of 6 people found the following review helpful.
Very clear, to-the-point book with good examples
By P. Coulombe
I have been making websites here and there, simple ones, for over 10 years now. I also have good knowledge of programming, and have been doing that for many years as well (C, C++, Java, and other languages). When it comes to web programming, all I've used before is pretty much only HTML, and some random javascript codes picked up over the internet. I thought PHP was not for me, but mostly, I thought it would be too long to learn.

As it turns out, it is an easier language than most other languages. And this book makes it all the more easy, and goes right to the point. The examples are plentiful--the author mainly starts whatever he wishes to show with an HTML form that is to be handled by a PHP script. The page layout is really well designed as well: all pages are divided into two columns, and on the outer-most columns you have the text, while on the inner-most columns you have codes and boxes. The codes are well laid out as well, with the important or new lines of codes being highlighted in grey. After each example, the author also gives a series of tips, which are very insightful, and generally a little more advanced than the text itself.

This book is certainly written for a beginning audience, when it comes to both PHP and programming more generally. However, even though I'm a beginner only in PHP and certainly not in programming, I appreciate this book immensely, and it is extremely helpful. Importantly, I do NOT deem it to be too simple. It is the case that I read over some sections quickly, but I'm still doing what I bought this book for: learning PHP.

I was hesitating between this book and the author's more advanced PHP and MySQL for Dynamic Web Sites: Visual QuickPro Guide (4th Edition), but what made me choose was the fact that the current book's emphasis is on PHP, all the while covering MySQL databases in chapters 12 and 13, whereas the other book (the QuickPro Guide) seems to be much more oriented towards the use of MySQL databases than to be oriented towards PHP in general. I wanted to make sure that I had strong foundations in PHP before I consider creating very big and complex databases; and the current book, namely the QuickStart Guide, is doing just that. Plus, the QuickStart Guide does include an introduction to MySQL anyway--which I suspect will be more than sufficient for my needs (what is covered in the QuickPro Guide in terms of databases, namely the creation of a forum, of a blog, and of an e-commerce site with a cart and catalogs, is way more detailed than what I need in terms of databases, which is more simple and basic).

The bottomline is: Very highly recommended, for novice or advanced programmers alike, who want to pick up PHP and a basic but sufficient knowledge of MySQL databases.

5 of 5 people found the following review helpful.
Great book for the true beginner
By Amazon Customer
I haven't found a lot of great PHP books out there, but the couple of books I've checked out by Lawrence Ullman have been first rate. Ullman writes very clearly, and this book, along with the CSS book in the Visual Quick Start guide series (by Jason Cranford Teague), are clear winners. I'd recommend skipping the VQSG JavaScript book, though.

I don't see how Ullman could make the introduction to PHP clearer or more gentle than this, other than than taking a Sitepoint-like approach and making the book full color with a lot of screen shots.

That being said, if you're not a true beginner, you can probably start with Ullman's PHP and MySql book, which I'm currently reading in the previous edition.

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Introductory Mathematical Analysis for Business, Economics, and the Life and Social Sciences with Student Solutions Manual (13th Edition)

This package contains the following components:

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  • Sales Rank: #2146954 in Books
  • Brand: Brand: Pearson
  • Published on: 2010-04-23
  • Original language: English
  • Number of items: 2
  • Dimensions: 11.00" h x 2.00" w x 8.80" l, 5.64 pounds
  • Binding: Hardcover
  • 811 pages
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  • Used Book in Good Condition

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Educational Hardcover. ISBN-10: 0-321-56748X

  • Sales Rank: #4142919 in Books
  • Published on: 2010-07-22
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.10" h x 1.20" w x 8.70" l, 4.18 pounds
  • Binding: Hardcover
  • 708 pages

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