Senin, 23 Februari 2015

>> Get Free Ebook Learning MonoTouch: A Hands-On Guide to Building iOS Applications with C# and .NET, by Michael Bluestein

Get Free Ebook Learning MonoTouch: A Hands-On Guide to Building iOS Applications with C# and .NET, by Michael Bluestein

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Learning MonoTouch: A Hands-On Guide to Building iOS Applications with C# and .NET, by Michael Bluestein

Learning MonoTouch: A Hands-On Guide to Building iOS Applications with C# and .NET, by Michael Bluestein



Learning MonoTouch: A Hands-On Guide to Building iOS Applications with C# and .NET, by Michael Bluestein

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Learning MonoTouch: A Hands-On Guide to Building iOS Applications with C# and .NET, by Michael Bluestein

Develop State-of-the-Art iPhone/iPad Apps with MonoTouch and .NET!
 
Are you an experienced C#/.NET developer who wants to reach the huge iPhone/iPad market? Now, you can create great iOS apps without first mastering Objective-C and Apple's development toolset. With MonoTouch, you can leverage the skills you already have to create powerful apps that can be sold in Apple's App Store or deployed throughout your organization. In Learning MonoTouch, Michael Bluestein helps you get started with MonoTouch fast and make the most of its remarkably robust capabilities.
 
The book first walks you through setting up your MonoTouch development environment, explaining how MonoTouch abstracts the iOS SDK to permit development against native iOS classes from C#. Through simple examples, you'll start building working apps, establishing a firm foundation for more advanced coding. One step at a time, you'll master increasingly sophisticated cases through practical examples. Bluestein even shows you how to leverage powerful .NET tools in your iOS apps, including LINQ.
 
Coverage includes
* Applying common iOS development patterns and techniques in C#
* Using MonoTouch to handle memory management and garbage collection
* Structuring MonoTouch apps for the MVC design pattern
* Making the most of iOS user interface classes
* Leveraging the address book, camera access, email, and iOS media features
* Customizing tables and navigation for richer experiences and better performance
* Accessing the iOS Core Graphics and Core Animation subsystems
* Building iOS location-based applications with Core Location and MapKit
* Consuming web services from MonoTouch
* Integrating iOS and .NET networking capabilities
* Saving data with the ADO.NET provider to SQLite, .NET serialization, and NSUserDefaults
 
All code samples are available for download at github.com/mikebluestein.

Note: This book was written using MonoTouch 3 and Xcode 3, which were the latest versions at the time. Newer versions of MonoTouch and Xcode have since been released with a variety of changes to the development tooling. There is a document about transitioning to the new tooling at docs.xamarin.com/ios/tutorials/transitioning_from_xcode_3_to_xcode_4.

  • Sales Rank: #2191569 in Books
  • Published on: 2011-08-04
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.08" h x .76" w x 7.00" l, 1.24 pounds
  • Binding: Paperback
  • 360 pages

About the Author
Michael Bluestein is a technical writer for Xamarin. A former Principal Software Engineer at Dassault Systèmes Solidworks Corporation, he has developed software professionally since the early 1990s.

Most helpful customer reviews

2 of 2 people found the following review helpful.
Solid book for learning MonoTouch
By Amazon Customer
I have been developing with MonoTouch for about a year and have looked through a lot of material on using it to make effective apps for the iPhone. One of the issues that are now being corrected is access to good learning resources on the MonoTouch tool and how it can be used. There are a few gotcha's using MonoTouch that you find out normally through a collection of web sites, code samples and the like and it is difficult to find them in one place.

Learning MonoTouch does a good job of collecting a lot of this knowledge together. Even after a year of MonoTouch and ten years of C#, there were good things that I found in the book that made a good difference to the stability of the app.

Michael does a good job of describing how to use the tools and explain how the C# interfaces with the Cocoa libraries on iOS effectively and some of the problems you come across and how to correct them. The tip about the NSAutoReleasePool with threads was some very welcome knowledge. I also liked his writings on custom UIViews. The code samples were quite elegant, used code instead of interface builder and explained it quite well. There is a good job outlining the core classes and UITableViewController. Good examples that are well documented.

The best chapters I found were on the Graphics and Animation and MapKit. I have all the other MonoTouch books and none of them explain how Core Graphics and Core animation work as well as this book. The examples here are extensive and have allowed me to do much more a lot quicker. The MapKit examples are also of a very high quality and the map annotations and region detection examples are good
quality.

The only downsides that I can think of the book is that many of the examples are done using the Interface Builder from XCode 3. Apple has XCode 4 and some examples of Storyboards would have been helpful. The two other things I would have like to have seen was an example of in-app purchasing and push notifications. These are hardly documented anywhere and I think they would have been just as relevant as the GameKit, probably more so. These may be more advanced topics, but I think these chapters would have rounded the book out nicely.

Overall a good book, and as its name suggests it's a `Learning' book, so it meets its objectives. If you get through this book, you should be able to work out the other things you need.

1 of 1 people found the following review helpful.
Good book with good and detailed code samples
By Andrey Baskov
We are working on a number of Monotouch projects and one thing I should say is that finding a good book describing monotouch framework is pretty hard thing.
In first chapters you will find Monotouch basics and tools and instruments you will need to use it. Next goes basic classes and iOS ideas that you will need.
One thing to note is that there are very detailed source samples and step by step instructions which help newcomers a lot. Every sample covers some real work task, so this book could be also considered as a cookbook for monotouch projects.
It would be better if Michael would add some information about using new XCode version 4 along with new Monodevelope 2.8. Right now this book covers only previous versions of this instruments.
But in general it's a pretty good tutorial I would recommend everyone who wants to start using C# on iOS.

4 of 5 people found the following review helpful.
Code formatting on kindle is unreadable
By Robert Johnson
Picked up this book based on the all 5-star reviews. Sadly the code formatting on the kindle is horrible, especially the objective-c examples.

See all 12 customer reviews...

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